建立一个小号点修改人物形像
完美国际136端代码 完美国际ss代码免费
然后保存
再去电脑\element\userdata\character\customize
文件代号=不同职业
00文件夹(男武侠) 01文件夹(女武侠)
10文件夹(男法师) 11文件夹(女法师)
20文件夹(男巫师) 21文件夹(女巫师)
40文件夹(妖兽)
31文件夹(妖精)
50文件夹(男刺客) 51文件夹(女刺客)
60文件夹(男羽芒) 61文件夹(女羽芒)
70文件夹(男羽灵) 71文件夹(女羽灵)
配对的文件夹里找你刚才保存的文件 把代码覆盖掉原文件
然后保存文件
再去买个易容卷跑到易容师那里就看到你刚才保存的文件
打开 OK 了
大致的一楼说的明白了,我补充一些吧。大号建立超过3天后就不能免费改代码了,不过后面完美装备箱会送一个易容卷轴给你。或者你自己去买一个。
易容道具:易容卷轴一个,代码一个。
步骤:1 你是什么职业你就把代码复制到你那个职业相对应的文件里面,保存。
2 建立一个相同职业的小号,小号的形象就是代码的效果,我发现现在的代码基本不能改动,一改身子就变胖了。要是你确实有想改动的就自己麻烦点,到处拼一下,比如你要这个的身子,那个的脸,另一个颜色的发型什么的,代码是英文标注,你复制到一起就可以了。(face是脸,body是身体。。。)看看就明白了。一定到你满意为止。
3 当你确定这个小号的形象就是你要的代码的时候,你可以用小号上游戏看一下效果,满意了就保存当前形象。
4 把大号开到易容师那里,修改形象,左上角就有你保存的那个代码,然后双击你保存那个,大号就变样了。确定就可以了。这一步最好不要在动代码了,万一身体变胖就浪费卷轴了。
5 别忘了要及时关闭问题,哈哈
保存代码到一个文本文档,改后缀名为.ini 放到完美世界国际版\element\userdata\character\customize文件里的对应职业的那个文件夹内,在用易容卷去易容,会有一个和你存的文件名一样的形象,喜欢就确定!
改到文件里然后买整容卷,当然送的那个不能改
易容
代码:
[3Parts]
scaleUp = 118
scaleMiddle = 82
scaleDown = 93
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 113
scaleFaceV = 136
idFaceTex = 44
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 131
offsetForeheadV = 108
offsetForeheadZ = 134
rotateForehead = 152
scaleForehead = 156
[YokeBone]
offsetYokeBoneH = 115
offsetYokeBoneV = 91
offsetYokeBoneZ = 102
rotateYokeBone = 156
scaleYokeBone = 124
[Cheek]
offsetCheekH = 137
offsetCheekV = 134
offsetCheekZ = 112
scaleCheek = 110
[Chain]
offsetChainV = 136
offsetChainZ = 169
rotateChain = 156
scaleChainH = 91
[Jaw]
offsetJawH = 161
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 73
scaleEyeH = 163
scaleEyeV = 221
rotateEye = 128
offsetEyeH = 121
offsetEyeV = 99
offseteyeZ = 128
scaleEyeBall = 192
scaleEyeH2 = 163
scaleEyeV2 = 221
rotateEye2 = 128
offsetEyeH2 = 121
offsetEyeV2 = 99
offseteyeZ2 = 128
scaleEyeBall2 = 192
[Brow]
idBrowTex = 46
idBrowShape = 355
scaleBrowH = 111
scaleBrowV = 78
rotateBrow = 121
offsetBrowH = 136
offsetBrowV = 128
offsetBrowZ = 161
scaleBrowH2 = 111
scaleBrowV2 = 78
rotateBrow2 = 121
offsetBrowH2 = 136
offsetBrowV2 = 128
offsetBrowZ2 = 161
您好,
打开游戏目录(安装路径大家应该还记得把)
实在不知道可以点钟桌面完美游戏图标 单击右键里属性 看路径选项即可知道
打开 \ element \ userdata \ character \ customize 文件夹
[attach]270285[/attach] [attach]269873[/attach] [attach]269875[/attach] [attach]269874[/attach]
[attach]270286[/attach]
00文件夹(男武侠) 01文件夹(女武侠)
10文件夹(男法师) 11文件夹(女法师)
20文件夹(男魅灵) 21文件夹(女魅灵)===小道消息听来地
40文件夹(妖兽)
31文件夹(妖精)
50文件夹(男僧侣) 51文件夹(女僧侣)===小道消息听来地
60文件夹(男羽芒) 61文件夹(女羽芒)
70文件夹(男羽灵) 71文件夹(女羽灵)
男性为偶数、女性为奇数
打开文件将看到详细的人物配置数值和代码
[3Parts] ==========三庭
scaleUp = 136 ====上庭
scaleMiddle = 128 ====中庭
scaleDown = 118 ====下庭
[BlendFace] ===========基本脸型混合
idFaceShape1 = 23 ====脸型
idFaceShape2 = 23 ====脸型
blendFaceShape = 50
[Face]==============脸型
scaleFaceH = 123 =====脸的水平比例调节
scaleFaceV = 133 =====脸的上下比例调节
idFaceTex = 5 =====
[Faling]=============法令
idFalingSkin = 434
idFalingTex = 436
[Forehead]=============额头
offsetForeheadH = 137 =====额头横移
offsetForeheadV = 128 =====额头纵移
offsetForeheadZ = 128 =====额头前后移动
rotateForehead = 128 =====额头旋转
scaleForehead = 128 ======额头比例缩放
[YokeBone]=============颧(quan)
offsetYokeBoneH = 128 ====颧骨横移
offsetYokeBoneV = 131 ====颧骨纵移
offsetYokeBoneZ = 128 ====颧骨前后移动
rotateYokeBone = 128 ====颧骨旋转
scaleYokeBone = 128 ====颧骨比例缩放
[Cheek]================颊
offsetCheekH = 126 ====脸颊横移
offsetCheekV = 123 ====脸颊纵移
offsetCheekZ = 124 ====脸颊前后移动
scaleCheek = 126 ====脸颊比例缩放
[Chain]================下巴
offsetChainV = 124 ====下巴纵移
offsetChainZ = 128 ====下巴前后移动
rotateChain = 128 ====下巴旋转
scaleChainH = 64 =====下巴左右缩放
[Jaw]==================颚
offsetJawH = 144 ====颚骨横移
offsetJawV = 136 ====颚骨纵移
offsetJawZ = 128 ====颚骨前后移动
scaleJawSpecial = 128 ====颚骨特殊缩放
scaleJawH = 104 ====颚骨左右缩放
scaleJawV = 126 ====颚骨上下缩放
[Eye] ================眼型
idEyeBaseTex = 257 ====基本眼型
idEyeHighTex = 569 ====
idEyeBallTex = 9 ====
idEyeShape = 36 ====眼皮类型选择
scaleEyeH = 108 ====右眼水平比例调节
scaleEyeV = 255 ====右眼竖直比例调节
rotateEye = 85 ====右眼旋转调节
offsetEyeH = 0 ====右眼水平位移
offsetEyeV = 0 ====右眼垂直位移
offseteyeZ = 0 =====右眼前后位移
scaleEyeBall = 255 ====右眼球缩放
scaleEyeH2 = 0 ====左眼水平比例调节
scaleEyeV2 = 0 ====左眼竖直比例调节
rotateEye2 = 0 ====左眼旋转调节
offsetEyeH2 = 0 ====左眼水平位移
offsetEyeV2 = 0 ====左眼垂直位移
offseteyeZ2 = 0 ====左眼前后位移
scaleEyeBall2 = 0 ====左眼球缩放
[Brow]================眉型
idBrowTex = 7 ==== 选择眉毛
idBrowShape = 0 ====基本眉型
scaleBrowH = 0 ====右眉水平比例调节
scaleBrowV = 0 ====右眉垂直比例调节
rotateBrow = 0 ====右眉旋转调节
offsetBrowH = 0 ====右眉水平位移调节
offsetBrowV = 0 ====右眉垂直位移调节
offsetBrowZ = 0 ====右眉前后移动
scaleBrowH2 = 0 ====左眉水平比例调节
scaleBrowV2 = 0 ====左眉垂直比例调节
rotateBrow2 = 0 ====左眉旋转调节
offsetBrowH2 = 0 ====左眉水平位移调节
offsetBrowV2 = 0 ====左眉垂直位移调节
offsetBrowZ2 = 0 ====左眉前后移动
[Nose] ==================鼻型
idNoseTex = 2 ====贴图选择
idNoseTipShape = 16 ====鼻头
scaleNoseTipH = 133 ====鼻头水平比例调节
scaleNoseTipV = 149 ====鼻头竖直比例调节
scaleNoseTipZ = 128 ====鼻头前后比例调节
offsetNoseTipV = 135 ====鼻头垂直位移调节
idNoseBridgeShape = 15 ====鼻梁
scaleBridgeTipH = 128 ====鼻梁左右比例调节
offsetBridgeTipZ = 76 ====鼻梁前后移动
[Mouth]] ====================嘴型
idMouthUpLipLine = 89 ====上唇线
idMouthMidLipLine = 86 ====唇沟
idMouthDownLipLine =0 ====下唇线
thickUpLip = 10 ====上唇厚度调节
thickDownLip = 0 ====下唇厚度比例
scaleMouthH = 0 ====左面嘴部水平比例
scaleMouthH2 = 74 ====右面嘴部水平比例
offsetMouthV = 10 ====嘴部整体垂直位移
offsetMOuthZ = 0 ====嘴部整体沿Z轴位移
idMouthTex = 0 ====基本唇型
offsetCornerOfMouthSpecial = 10 ====左嘴角移动
offsetCornerOfMouthSpecial2 = 0 ====右嘴角移动
[Ear] =======================耳型
idEarShape = 22 ====基本耳性
scaleEar = 125 ====耳朵的整体大小缩放调节
offsetEarV = 147 ====耳朵的上下移动
[Hair] ======================毛发
idHairModel = 279 ====发型
idHairTex = 424 ====发型纹理
[Moustache]==================胡子
idMoustacheTex = 0 ====小胡子
idMoustacheSkin = 0 ====大胡子
idGoateeTex = 0 ====胡子纹理
[Color]======================化装
colorHair = -789517 ====头发颜色
color F ace = -2 ====脸部颜色 注:论坛屏蔽了这个代码 所以如果复 制别人的代码要注意属性名称 脸部颜色和身材里的身体颜色值不同 则脸和身体颜色不同
colorEye = -15724528 ====眼影颜色
colorBrow = -2868152 ====眉毛颜色
colorMouth = -2866372 ====嘴唇颜色
colorEyeBall = -15592686 ====眼珠颜色
colorMoustache = -1 ====胡子颜色
[Body]=======================身材
bodyID = 0 ====身体特征代码
colorBody = -2 ====身体颜色(肤色)
muscleScale = 1.000000 ====(肌肉大小)
headScale = 121 ====头部大小
upScale = 110 ====上身健壮度
waistScale = 100 ====腰部围度
armWidth = 110 ====上肢围度
legWidth = 110 ====下肢围度
breastScale = 100 ====乳 房大小
本文首先以实例做个简单介绍:适用于新建小号、老号看后面的介绍
实例1:又矮又胖的妖兽、火柴人 妖兽
首先、打开妖兽所在的文件 40文件
打开后会看到一堆代码 你可能看不懂 不过你大可放心 看完下 面你就知道什么意思了
想要又矮又胖的妖兽 你只需要修改最下 面的代码
[Body]==========身材
bodyID = 0 ====(身体特征代码)
colorBody = -2 ====身体颜色(肤色)
muscleScale = 1.000000 (肌肉大小)
headScale = 121 ====(头部大小)
upScale = 110 (肩膀宽度 )
waistScale = 100 ====(腰部大小)
armWidth = 110 ====(手臂粗细)
legWidth = 110 =====(腿粗细)
breastScale = 100 ====(乳 房大小)
[Body]里面的如下属性值改成255(范围是0-255 改成255就是又矮又胖 改成0就是无头火柴人了)
headScale = 255
upScale = 255
waistScale = 255
armWidth = 255
legWidth = 255
breastScale = 255
bodyID colorBody可以不该 但不要删除……
如果你想弄个熊猫 要把bodyID的值改成3
bodyID是身体特征 0是老虎 1是狮子 2是狼 3是熊猫
然后保存下,保存好以后 进入游戏 然后创建角色 选择妖兽 你会发现 妖兽的形象变成又矮又胖的拉 …………
如果改成0
headScale = 0
upScale = 0
waistScale = 0
armWidth = 0
legWidth = 0
breastScale = 0
就是无头火柴人了
[attach]270283[/attach] [attach]270284[/attach] [attach]270298[/attach] [attach]270299[/attach] [attach]270300[/attach]
这是最简单的修改方法、下 面再深入介绍下……………………
眼睛的修改
[Eye] ================眼型
idEyeBaseTex = 257 ====基本眼型
idEyeHighTex = 569 ====
idEyeBallTex = 9 ====
idEyeShape = 36 ====眼皮类型选择
scaleEyeH = 108 ====右眼水平比例调节
scaleEyeV = 255 ====右眼竖直比例调节
rotateEye = 85 ====右眼旋转调节
offsetEyeH = 0 ====右眼水平位移
offsetEyeV = 0 ====右眼垂直位移
offseteyeZ = 0 =====右眼前后位移
scaleEyeBall = 255 ====右眼球缩放
scaleEyeH2 = 0 ====左眼水平比例调节
scaleEyeV2 = 0 ====左眼竖直比例调节
rotateEye2 = 0 ====左眼旋转调节
offsetEyeH2 = 0 ====左眼水平位移
offsetEyeV2 = 0 ====左眼垂直位移
offseteyeZ2 = 0 ====左眼前后位移
scaleEyeBall2 = 0 ====左眼球缩放
大大的眼睛:
把scaleEyeH scaleEyeV scaleEyeH2 scaleEyeV2设置为255就行了…………
scaleEyeH = 255
scaleEyeV =255
scaleEyeH2 =255
scaleEyeV2 =255
睁一只眼闭一只眼:
如果想闭左眼 只要把左眼的水平和垂直属性值改为0 就闭上了
scaleEyeH2 =0
scaleEyeV2 =0
闭右眼就不用说了吧
scaleEyeH = 0
scaleEyeV =0
说明的很详细了 自己修改属性值就行了 慢慢研究吧 ………………
[attach]269955[/attach] [attach]269956[/attach] [attach]269957[/attach] [attach]270339[/attach]
脸型的修改
超级长脸:把三庭值改大…………
[3Parts]
scaleUp = 255
scaleMiddle = 255
scaleDown = 255
[attach]270343[/attach]
还有扁脸、尖下巴、宽下巴……………………好多东西 自己研究吧
[attach]270342[/attach] [attach]270344[/attach] [attach]270345[/attach]
眉型的修改
[Brow]================眉毛
idBrowTex = 7 ====
idBrowShape = 0 ====
scaleBrowH = 0 ====右眉水平比例调节
scaleBrowV = 0 ====右眉垂直比例调节
rotateBrow = 0 ====右眉旋转调节
offsetBrowH = 0 ====右眉水平位移调节
offsetBrowV = 0 ====右眉垂直位移调节
offsetBrowZ = 0 ====右眉前后移动
scaleBrowH2 = 0 ====左眉水平比例调节
scaleBrowV2 = 0 ====左眉垂直比例调节
rotateBrow2 = 0 ====左眉旋转调节
offsetBrowH2 = 0 ====左眉水平位移调节
offsetBrowV2 = 0 ====左眉垂直位移调节
offsetBrowZ2 = 0 ====左眉前后移动
完美世界国际版代码
先打开 《完美世界》\element\userdata\character 的ini文件就可以达到~
character71.ini 为女羽灵的形象修改默认配置
character70.ini 为男羽灵的形象修改默认配置
character00.ini 为男武侠的形象修改默认配置
character10.ini 为男法师的形象修改默认配置
character01.ini 为女武侠的形象修改默认配置
character11.ini 为女法师的形象修改默认配置
character61.ini 为女羽芒的形象修改默认配置
character60.ini 为男羽芒的形象修改默认配置
character40.ini 为妖兽的形象修改默认配置
character41.ini 为妖精的形象修改默认配置
然后把你找到的代码复制粘贴就OK,记住哦,在修改代码的时候要退出游戏哦
完美世界国际版\element\userdata\character(这个路径以前改的现在不能用,这个我就不说了)
完美世界国际版\element\userdata\character\customize(这和文件夹里面分别有完美自带的代码,你只需要选你职业文件夹里面随便一个把代码改成你需要的,然后进游戏选你修改过的那个代码就OK了),纯手打,这种改代码可新建角色使用,也可后期易容使用。
伟大挖的挖的挖的挖到
我正在用的,希望你能喜欢
[3Parts]
scaleUp = 118
scaleMiddle = 107
scaleDown = 95
[BlendFace]
idFaceShape1 = 62
idFaceShape2 = 62
blendFaceShape = 50
[Face]
scaleFaceH = 110
scaleFaceV = 136
idFaceTex = 44
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 126
offsetForeheadV = 136
offsetForeheadZ = 192
rotateForehead = 158
scaleForehead = 64
[YokeBone]
offsetYokeBoneH = 139
offsetYokeBoneV = 113
offsetYokeBoneZ = 102
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 132
offsetCheekV = 128
offsetCheekZ = 118
scaleCheek = 128
[Chain]
offsetChainV = 113
offsetChainZ = 94
rotateChain = 155
scaleChainH = 80
[Jaw]
offsetJawH = 161
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 71
scaleEyeH = 172
scaleEyeV = 255
rotateEye = 141
offsetEyeH = 128
offsetEyeV = 128
offseteyeZ = 64
scaleEyeBall = 200
scaleEyeH2 = 172
scaleEyeV2 = 255
rotateEye2 = 141
offsetEyeH2 = 128
offsetEyeV2 = 128
offseteyeZ2 = 64
scaleEyeBall2 = 200
[Brow]
idBrowTex = 46
idBrowShape = 355
scaleBrowH = 102
scaleBrowV = 64
rotateBrow = 96
offsetBrowH = 165
offsetBrowV = 160
offsetBrowZ = 126
scaleBrowH2 = 102
scaleBrowV2 = 64
rotateBrow2 = 96
offsetBrowH2 = 165
offsetBrowV2 = 160
offsetBrowZ2 = 126
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 93
scaleNoseTipV = 120
scaleNoseTipZ = 140
offsetNoseTipV = 128
idNoseBridgeShape = 55
scaleBridgeTipH = 98
offsetBridgeTipZ = 164
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 108
thickDownLip = 92
scaleMouthH = 50
offsetMouthV = 128
offsetMOuthZ = 128
idMouthTex = 52
offsetCornerOfMouthSpecial = 120
scaleMouthH2 = 50
offsetCornerOfMouthSpecial2 = 120
[Ear]
idEarShape = 60
scaleEar = 120
offsetEarV = 128
[Hair]
idHairModel = 937
idHairTex = 947
[Moustache]
idMoustacheTex = 204
idMoustacheSkin = 186
idGoateeTex = 596
[Color]
colorHair = -789774
colorface = -1
colorEye = -1728049
colorBrow = -15001834
colorMouth = -1862510
colorEyeBall = -14607322
colorMoustache = -1
[Body]
bodyID = 2
colorBody = -1
headScale = 130
upScale = 81
waistScale = 86
armWidth = 85
legWidth = 82
breastScale = 83
[3Parts]
scaleUp = 114
scaleMiddle = 107
scaleDown = 117
[BlendFace]
idFaceShape1 = 66
idFaceShape2 = 66
blendFaceShape = 50
[Face]
scaleFaceH = 113
scaleFaceV = 136
idFaceTex = 44
[Faling]
idFalingSkin = 433
idFalingTex = 437
[Forehead]
offsetForeheadH = 143
offsetForeheadV = 128
offsetForeheadZ = 134
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 105
offsetYokeBoneV = 113
offsetYokeBoneZ = 102
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 123
offsetCheekV = 128
offsetCheekZ = 118
scaleCheek = 128
[Chain]
offsetChainV = 128
offsetChainZ = 94
rotateChain = 128
scaleChainH = 84
[Jaw]
offsetJawH = 161
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 50
idEyeHighTex = 49
idEyeBallTex = 48
idEyeShape = 73
scaleEyeH = 163
scaleEyeV = 222
rotateEye = 128
offsetEyeH = 121
offsetEyeV = 128
offseteyeZ = 128
scaleEyeBall = 134
scaleEyeH2 = 163
scaleEyeV2 = 222
rotateEye2 = 128
offsetEyeH2 = 121
offsetEyeV2 = 128
offseteyeZ2 = 128
scaleEyeBall2 = 134
[Brow]
idBrowTex = 46
idBrowShape = 355
scaleBrowH = 111
scaleBrowV = 86
rotateBrow = 128
offsetBrowH = 128
offsetBrowV = 128
offsetBrowZ = 161
scaleBrowH2 = 111
scaleBrowV2 = 86
rotateBrow2 = 128
offsetBrowH2 = 128
offsetBrowV2 = 128
offsetBrowZ2 = 161
[Nose]
idNoseTex = 41
idNoseTipShape = 58
scaleNoseTipH = 118
scaleNoseTipV = 124
scaleNoseTipZ = 140
offsetNoseTipV = 106
idNoseBridgeShape = 55
scaleBridgeTipH = 128
offsetBridgeTipZ = 139
[Mouth]
idMouthUpLipLine = 80
idMouthMidLipLine = 77
idMouthDownLipLine = 83
thickUpLip = 108
thickDownLip = 101
scaleMouthH = 81
offsetMouthV = 115
offsetMOuthZ = 128
idMouthTex = 52
offsetCornerOfMouthSpecial = 128
scaleMouthH2 = 81
offsetCornerOfMouthSpecial2 = 128
[Ear]
idEarShape = 60
scaleEar = 120
offsetEarV = 128
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