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完美国际136端代码 完美国际ss代码免费

建立一个小号点修改人物形像

完美国际136端代码 完美国际ss代码免费完美国际136端代码 完美国际ss代码免费


然后保存

再去电脑\element\userdata\character\customize

文件代号=不同职业

00文件夹(男武侠) 01文件夹(女武侠)

10文件夹(男法师) 11文件夹(女法师)

20文件夹(男巫师) 21文件夹(女巫师)

40文件夹(妖兽)

31文件夹(妖精)

50文件夹(男刺客) 51文件夹(女刺客)

60文件夹(男羽芒) 61文件夹(女羽芒)

70文件夹(男羽灵) 71文件夹(女羽灵)

配对的文件夹里找你刚才保存的文件 把代码覆盖掉原文件

然后保存文件

再去买个易容卷跑到易容师那里就看到你刚才保存的文件

打开 OK 了

大致的一楼说的明白了,我补充一些吧。大号建立超过3天后就不能免费改代码了,不过后面完美装备箱会送一个易容卷轴给你。或者你自己去买一个。

易容道具:易容卷轴一个,代码一个。

步骤:1 你是什么职业你就把代码复制到你那个职业相对应的文件里面,保存。

2 建立一个相同职业的小号,小号的形象就是代码的效果,我发现现在的代码基本不能改动,一改身子就变胖了。要是你确实有想改动的就自己麻烦点,到处拼一下,比如你要这个的身子,那个的脸,另一个颜色的发型什么的,代码是英文标注,你复制到一起就可以了。(face是脸,body是身体。。。)看看就明白了。一定到你满意为止。

3 当你确定这个小号的形象就是你要的代码的时候,你可以用小号上游戏看一下效果,满意了就保存当前形象。

4 把大号开到易容师那里,修改形象,左上角就有你保存的那个代码,然后双击你保存那个,大号就变样了。确定就可以了。这一步最好不要在动代码了,万一身体变胖就浪费卷轴了。

5 别忘了要及时关闭问题,哈哈

保存代码到一个文本文档,改后缀名为.ini 放到完美世界国际版\element\userdata\character\customize文件里的对应职业的那个文件夹内,在用易容卷去易容,会有一个和你存的文件名一样的形象,喜欢就确定!

改到文件里然后买整容卷,当然送的那个不能改

易容

代码:

[3Parts]

scaleUp = 118

scaleMiddle = 82

scaleDown = 93

[BlendFace]

idFaceShape1 = 62

idFaceShape2 = 62

blendFaceShape = 50

[Face]

scaleFaceH = 113

scaleFaceV = 136

idFaceTex = 44

[Faling]

idFalingSkin = 433

idFalingTex = 437

[Forehead]

offsetForeheadH = 131

offsetForeheadV = 108

offsetForeheadZ = 134

rotateForehead = 152

scaleForehead = 156

[YokeBone]

offsetYokeBoneH = 115

offsetYokeBoneV = 91

offsetYokeBoneZ = 102

rotateYokeBone = 156

scaleYokeBone = 124

[Cheek]

offsetCheekH = 137

offsetCheekV = 134

offsetCheekZ = 112

scaleCheek = 110

[Chain]

offsetChainV = 136

offsetChainZ = 169

rotateChain = 156

scaleChainH = 91

[Jaw]

offsetJawH = 161

offsetJawV = 128

offsetJawZ = 128

scaleJawSpecial = 128

scaleJawH = 128

scaleJawV = 128

[Eye]

idEyeBaseTex = 50

idEyeHighTex = 49

idEyeBallTex = 48

idEyeShape = 73

scaleEyeH = 163

scaleEyeV = 221

rotateEye = 128

offsetEyeH = 121

offsetEyeV = 99

offseteyeZ = 128

scaleEyeBall = 192

scaleEyeH2 = 163

scaleEyeV2 = 221

rotateEye2 = 128

offsetEyeH2 = 121

offsetEyeV2 = 99

offseteyeZ2 = 128

scaleEyeBall2 = 192

[Brow]

idBrowTex = 46

idBrowShape = 355

scaleBrowH = 111

scaleBrowV = 78

rotateBrow = 121

offsetBrowH = 136

offsetBrowV = 128

offsetBrowZ = 161

scaleBrowH2 = 111

scaleBrowV2 = 78

rotateBrow2 = 121

offsetBrowH2 = 136

offsetBrowV2 = 128

offsetBrowZ2 = 161

您好,

打开游戏目录(安装路径大家应该还记得把)

实在不知道可以点钟桌面完美游戏图标 单击右键里属性 看路径选项即可知道

打开 \ element \ userdata \ character \ customize 文件夹

[attach]270285[/attach] [attach]269873[/attach] [attach]269875[/attach] [attach]269874[/attach]

[attach]270286[/attach]

00文件夹(男武侠) 01文件夹(女武侠)

10文件夹(男法师) 11文件夹(女法师)

20文件夹(男魅灵) 21文件夹(女魅灵)===小道消息听来地

40文件夹(妖兽)

31文件夹(妖精)

50文件夹(男僧侣) 51文件夹(女僧侣)===小道消息听来地

60文件夹(男羽芒) 61文件夹(女羽芒)

70文件夹(男羽灵) 71文件夹(女羽灵)

男性为偶数、女性为奇数

打开文件将看到详细的人物配置数值和代码

[3Parts] ==========三庭

scaleUp = 136 ====上庭

scaleMiddle = 128 ====中庭

scaleDown = 118 ====下庭

[BlendFace] ===========基本脸型混合

idFaceShape1 = 23 ====脸型

idFaceShape2 = 23 ====脸型

blendFaceShape = 50

[Face]==============脸型

scaleFaceH = 123 =====脸的水平比例调节

scaleFaceV = 133 =====脸的上下比例调节

idFaceTex = 5 =====

[Faling]=============法令

idFalingSkin = 434

idFalingTex = 436

[Forehead]=============额头

offsetForeheadH = 137 =====额头横移

offsetForeheadV = 128 =====额头纵移

offsetForeheadZ = 128 =====额头前后移动

rotateForehead = 128 =====额头旋转

scaleForehead = 128 ======额头比例缩放

[YokeBone]=============颧(quan)

offsetYokeBoneH = 128 ====颧骨横移

offsetYokeBoneV = 131 ====颧骨纵移

offsetYokeBoneZ = 128 ====颧骨前后移动

rotateYokeBone = 128 ====颧骨旋转

scaleYokeBone = 128 ====颧骨比例缩放

[Cheek]================颊

offsetCheekH = 126 ====脸颊横移

offsetCheekV = 123 ====脸颊纵移

offsetCheekZ = 124 ====脸颊前后移动

scaleCheek = 126 ====脸颊比例缩放

[Chain]================下巴

offsetChainV = 124 ====下巴纵移

offsetChainZ = 128 ====下巴前后移动

rotateChain = 128 ====下巴旋转

scaleChainH = 64 =====下巴左右缩放

[Jaw]==================颚

offsetJawH = 144 ====颚骨横移

offsetJawV = 136 ====颚骨纵移

offsetJawZ = 128 ====颚骨前后移动

scaleJawSpecial = 128 ====颚骨特殊缩放

scaleJawH = 104 ====颚骨左右缩放

scaleJawV = 126 ====颚骨上下缩放

[Eye] ================眼型

idEyeBaseTex = 257 ====基本眼型

idEyeHighTex = 569 ====

idEyeBallTex = 9 ====

idEyeShape = 36 ====眼皮类型选择

scaleEyeH = 108 ====右眼水平比例调节

scaleEyeV = 255 ====右眼竖直比例调节

rotateEye = 85 ====右眼旋转调节

offsetEyeH = 0 ====右眼水平位移

offsetEyeV = 0 ====右眼垂直位移

offseteyeZ = 0 =====右眼前后位移

scaleEyeBall = 255 ====右眼球缩放

scaleEyeH2 = 0 ====左眼水平比例调节

scaleEyeV2 = 0 ====左眼竖直比例调节

rotateEye2 = 0 ====左眼旋转调节

offsetEyeH2 = 0 ====左眼水平位移

offsetEyeV2 = 0 ====左眼垂直位移

offseteyeZ2 = 0 ====左眼前后位移

scaleEyeBall2 = 0 ====左眼球缩放

[Brow]================眉型

idBrowTex = 7 ==== 选择眉毛

idBrowShape = 0 ====基本眉型

scaleBrowH = 0 ====右眉水平比例调节

scaleBrowV = 0 ====右眉垂直比例调节

rotateBrow = 0 ====右眉旋转调节

offsetBrowH = 0 ====右眉水平位移调节

offsetBrowV = 0 ====右眉垂直位移调节

offsetBrowZ = 0 ====右眉前后移动

scaleBrowH2 = 0 ====左眉水平比例调节

scaleBrowV2 = 0 ====左眉垂直比例调节

rotateBrow2 = 0 ====左眉旋转调节

offsetBrowH2 = 0 ====左眉水平位移调节

offsetBrowV2 = 0 ====左眉垂直位移调节

offsetBrowZ2 = 0 ====左眉前后移动

[Nose] ==================鼻型

idNoseTex = 2 ====贴图选择

idNoseTipShape = 16 ====鼻头

scaleNoseTipH = 133 ====鼻头水平比例调节

scaleNoseTipV = 149 ====鼻头竖直比例调节

scaleNoseTipZ = 128 ====鼻头前后比例调节

offsetNoseTipV = 135 ====鼻头垂直位移调节

idNoseBridgeShape = 15 ====鼻梁

scaleBridgeTipH = 128 ====鼻梁左右比例调节

offsetBridgeTipZ = 76 ====鼻梁前后移动

[Mouth]] ====================嘴型

idMouthUpLipLine = 89 ====上唇线

idMouthMidLipLine = 86 ====唇沟

idMouthDownLipLine =0 ====下唇线

thickUpLip = 10 ====上唇厚度调节

thickDownLip = 0 ====下唇厚度比例

scaleMouthH = 0 ====左面嘴部水平比例

scaleMouthH2 = 74 ====右面嘴部水平比例

offsetMouthV = 10 ====嘴部整体垂直位移

offsetMOuthZ = 0 ====嘴部整体沿Z轴位移

idMouthTex = 0 ====基本唇型

offsetCornerOfMouthSpecial = 10 ====左嘴角移动

offsetCornerOfMouthSpecial2 = 0 ====右嘴角移动

[Ear] =======================耳型

idEarShape = 22 ====基本耳性

scaleEar = 125 ====耳朵的整体大小缩放调节

offsetEarV = 147 ====耳朵的上下移动

[Hair] ======================毛发

idHairModel = 279 ====发型

idHairTex = 424 ====发型纹理

[Moustache]==================胡子

idMoustacheTex = 0 ====小胡子

idMoustacheSkin = 0 ====大胡子

idGoateeTex = 0 ====胡子纹理

[Color]======================化装

colorHair = -789517 ====头发颜色

color F ace = -2 ====脸部颜色 注:论坛屏蔽了这个代码 所以如果复 制别人的代码要注意属性名称 脸部颜色和身材里的身体颜色值不同 则脸和身体颜色不同

colorEye = -15724528 ====眼影颜色

colorBrow = -2868152 ====眉毛颜色

colorMouth = -2866372 ====嘴唇颜色

colorEyeBall = -15592686 ====眼珠颜色

colorMoustache = -1 ====胡子颜色

[Body]=======================身材

bodyID = 0 ====身体特征代码

colorBody = -2 ====身体颜色(肤色)

muscleScale = 1.000000 ====(肌肉大小)

headScale = 121 ====头部大小

upScale = 110 ====上身健壮度

waistScale = 100 ====腰部围度

armWidth = 110 ====上肢围度

legWidth = 110 ====下肢围度

breastScale = 100 ====乳 房大小

本文首先以实例做个简单介绍:适用于新建小号、老号看后面的介绍

实例1:又矮又胖的妖兽、火柴人 妖兽

首先、打开妖兽所在的文件 40文件

打开后会看到一堆代码 你可能看不懂 不过你大可放心 看完下 面你就知道什么意思了

想要又矮又胖的妖兽 你只需要修改最下 面的代码

[Body]==========身材

bodyID = 0 ====(身体特征代码)

colorBody = -2 ====身体颜色(肤色)

muscleScale = 1.000000 (肌肉大小)

headScale = 121 ====(头部大小)

upScale = 110 (肩膀宽度 )

waistScale = 100 ====(腰部大小)

armWidth = 110 ====(手臂粗细)

legWidth = 110 =====(腿粗细)

breastScale = 100 ====(乳 房大小)

[Body]里面的如下属性值改成255(范围是0-255 改成255就是又矮又胖 改成0就是无头火柴人了)

headScale = 255

upScale = 255

waistScale = 255

armWidth = 255

legWidth = 255

breastScale = 255

bodyID colorBody可以不该 但不要删除……

如果你想弄个熊猫 要把bodyID的值改成3

bodyID是身体特征 0是老虎 1是狮子 2是狼 3是熊猫

然后保存下,保存好以后 进入游戏 然后创建角色 选择妖兽 你会发现 妖兽的形象变成又矮又胖的拉 …………

如果改成0

headScale = 0

upScale = 0

waistScale = 0

armWidth = 0

legWidth = 0

breastScale = 0

就是无头火柴人了

[attach]270283[/attach] [attach]270284[/attach] [attach]270298[/attach] [attach]270299[/attach] [attach]270300[/attach]

这是最简单的修改方法、下 面再深入介绍下……………………

眼睛的修改

[Eye] ================眼型

idEyeBaseTex = 257 ====基本眼型

idEyeHighTex = 569 ====

idEyeBallTex = 9 ====

idEyeShape = 36 ====眼皮类型选择

scaleEyeH = 108 ====右眼水平比例调节

scaleEyeV = 255 ====右眼竖直比例调节

rotateEye = 85 ====右眼旋转调节

offsetEyeH = 0 ====右眼水平位移

offsetEyeV = 0 ====右眼垂直位移

offseteyeZ = 0 =====右眼前后位移

scaleEyeBall = 255 ====右眼球缩放

scaleEyeH2 = 0 ====左眼水平比例调节

scaleEyeV2 = 0 ====左眼竖直比例调节

rotateEye2 = 0 ====左眼旋转调节

offsetEyeH2 = 0 ====左眼水平位移

offsetEyeV2 = 0 ====左眼垂直位移

offseteyeZ2 = 0 ====左眼前后位移

scaleEyeBall2 = 0 ====左眼球缩放

大大的眼睛:

把scaleEyeH scaleEyeV scaleEyeH2 scaleEyeV2设置为255就行了…………

scaleEyeH = 255

scaleEyeV =255

scaleEyeH2 =255

scaleEyeV2 =255

睁一只眼闭一只眼:

如果想闭左眼 只要把左眼的水平和垂直属性值改为0 就闭上了

scaleEyeH2 =0

scaleEyeV2 =0

闭右眼就不用说了吧

scaleEyeH = 0

scaleEyeV =0

说明的很详细了 自己修改属性值就行了 慢慢研究吧 ………………

[attach]269955[/attach] [attach]269956[/attach] [attach]269957[/attach] [attach]270339[/attach]

脸型的修改

超级长脸:把三庭值改大…………

[3Parts]

scaleUp = 255

scaleMiddle = 255

scaleDown = 255

[attach]270343[/attach]

还有扁脸、尖下巴、宽下巴……………………好多东西 自己研究吧

[attach]270342[/attach] [attach]270344[/attach] [attach]270345[/attach]

眉型的修改

[Brow]================眉毛

idBrowTex = 7 ====

idBrowShape = 0 ====

scaleBrowH = 0 ====右眉水平比例调节

scaleBrowV = 0 ====右眉垂直比例调节

rotateBrow = 0 ====右眉旋转调节

offsetBrowH = 0 ====右眉水平位移调节

offsetBrowV = 0 ====右眉垂直位移调节

offsetBrowZ = 0 ====右眉前后移动

scaleBrowH2 = 0 ====左眉水平比例调节

scaleBrowV2 = 0 ====左眉垂直比例调节

rotateBrow2 = 0 ====左眉旋转调节

offsetBrowH2 = 0 ====左眉水平位移调节

offsetBrowV2 = 0 ====左眉垂直位移调节

offsetBrowZ2 = 0 ====左眉前后移动

完美世界国际版代码

先打开 《完美世界》\element\userdata\character 的ini文件就可以达到~

character71.ini 为女羽灵的形象修改默认配置

character70.ini 为男羽灵的形象修改默认配置

character00.ini 为男武侠的形象修改默认配置

character10.ini 为男法师的形象修改默认配置

character01.ini 为女武侠的形象修改默认配置

character11.ini 为女法师的形象修改默认配置

character61.ini 为女羽芒的形象修改默认配置

character60.ini 为男羽芒的形象修改默认配置

character40.ini 为妖兽的形象修改默认配置

character41.ini 为妖精的形象修改默认配置

然后把你找到的代码复制粘贴就OK,记住哦,在修改代码的时候要退出游戏哦

完美世界国际版\element\userdata\character(这个路径以前改的现在不能用,这个我就不说了)

完美世界国际版\element\userdata\character\customize(这和文件夹里面分别有完美自带的代码,你只需要选你职业文件夹里面随便一个把代码改成你需要的,然后进游戏选你修改过的那个代码就OK了),纯手打,这种改代码可新建角色使用,也可后期易容使用。

伟大挖的挖的挖的挖到

我正在用的,希望你能喜欢

[3Parts]

scaleUp = 118

scaleMiddle = 107

scaleDown = 95

[BlendFace]

idFaceShape1 = 62

idFaceShape2 = 62

blendFaceShape = 50

[Face]

scaleFaceH = 110

scaleFaceV = 136

idFaceTex = 44

[Faling]

idFalingSkin = 433

idFalingTex = 437

[Forehead]

offsetForeheadH = 126

offsetForeheadV = 136

offsetForeheadZ = 192

rotateForehead = 158

scaleForehead = 64

[YokeBone]

offsetYokeBoneH = 139

offsetYokeBoneV = 113

offsetYokeBoneZ = 102

rotateYokeBone = 128

scaleYokeBone = 128

[Cheek]

offsetCheekH = 132

offsetCheekV = 128

offsetCheekZ = 118

scaleCheek = 128

[Chain]

offsetChainV = 113

offsetChainZ = 94

rotateChain = 155

scaleChainH = 80

[Jaw]

offsetJawH = 161

offsetJawV = 128

offsetJawZ = 128

scaleJawSpecial = 128

scaleJawH = 128

scaleJawV = 128

[Eye]

idEyeBaseTex = 50

idEyeHighTex = 49

idEyeBallTex = 48

idEyeShape = 71

scaleEyeH = 172

scaleEyeV = 255

rotateEye = 141

offsetEyeH = 128

offsetEyeV = 128

offseteyeZ = 64

scaleEyeBall = 200

scaleEyeH2 = 172

scaleEyeV2 = 255

rotateEye2 = 141

offsetEyeH2 = 128

offsetEyeV2 = 128

offseteyeZ2 = 64

scaleEyeBall2 = 200

[Brow]

idBrowTex = 46

idBrowShape = 355

scaleBrowH = 102

scaleBrowV = 64

rotateBrow = 96

offsetBrowH = 165

offsetBrowV = 160

offsetBrowZ = 126

scaleBrowH2 = 102

scaleBrowV2 = 64

rotateBrow2 = 96

offsetBrowH2 = 165

offsetBrowV2 = 160

offsetBrowZ2 = 126

[Nose]

idNoseTex = 41

idNoseTipShape = 58

scaleNoseTipH = 93

scaleNoseTipV = 120

scaleNoseTipZ = 140

offsetNoseTipV = 128

idNoseBridgeShape = 55

scaleBridgeTipH = 98

offsetBridgeTipZ = 164

[Mouth]

idMouthUpLipLine = 80

idMouthMidLipLine = 77

idMouthDownLipLine = 83

thickUpLip = 108

thickDownLip = 92

scaleMouthH = 50

offsetMouthV = 128

offsetMOuthZ = 128

idMouthTex = 52

offsetCornerOfMouthSpecial = 120

scaleMouthH2 = 50

offsetCornerOfMouthSpecial2 = 120

[Ear]

idEarShape = 60

scaleEar = 120

offsetEarV = 128

[Hair]

idHairModel = 937

idHairTex = 947

[Moustache]

idMoustacheTex = 204

idMoustacheSkin = 186

idGoateeTex = 596

[Color]

colorHair = -789774

colorface = -1

colorEye = -1728049

colorBrow = -15001834

colorMouth = -1862510

colorEyeBall = -14607322

colorMoustache = -1

[Body]

bodyID = 2

colorBody = -1

headScale = 130

upScale = 81

waistScale = 86

armWidth = 85

legWidth = 82

breastScale = 83

[3Parts]

scaleUp = 114

scaleMiddle = 107

scaleDown = 117

[BlendFace]

idFaceShape1 = 66

idFaceShape2 = 66

blendFaceShape = 50

[Face]

scaleFaceH = 113

scaleFaceV = 136

idFaceTex = 44

[Faling]

idFalingSkin = 433

idFalingTex = 437

[Forehead]

offsetForeheadH = 143

offsetForeheadV = 128

offsetForeheadZ = 134

rotateForehead = 128

scaleForehead = 128

[YokeBone]

offsetYokeBoneH = 105

offsetYokeBoneV = 113

offsetYokeBoneZ = 102

rotateYokeBone = 128

scaleYokeBone = 128

[Cheek]

offsetCheekH = 123

offsetCheekV = 128

offsetCheekZ = 118

scaleCheek = 128

[Chain]

offsetChainV = 128

offsetChainZ = 94

rotateChain = 128

scaleChainH = 84

[Jaw]

offsetJawH = 161

offsetJawV = 128

offsetJawZ = 128

scaleJawSpecial = 128

scaleJawH = 128

scaleJawV = 128

[Eye]

idEyeBaseTex = 50

idEyeHighTex = 49

idEyeBallTex = 48

idEyeShape = 73

scaleEyeH = 163

scaleEyeV = 222

rotateEye = 128

offsetEyeH = 121

offsetEyeV = 128

offseteyeZ = 128

scaleEyeBall = 134

scaleEyeH2 = 163

scaleEyeV2 = 222

rotateEye2 = 128

offsetEyeH2 = 121

offsetEyeV2 = 128

offseteyeZ2 = 128

scaleEyeBall2 = 134

[Brow]

idBrowTex = 46

idBrowShape = 355

scaleBrowH = 111

scaleBrowV = 86

rotateBrow = 128

offsetBrowH = 128

offsetBrowV = 128

offsetBrowZ = 161

scaleBrowH2 = 111

scaleBrowV2 = 86

rotateBrow2 = 128

offsetBrowH2 = 128

offsetBrowV2 = 128

offsetBrowZ2 = 161

[Nose]

idNoseTex = 41

idNoseTipShape = 58

scaleNoseTipH = 118

scaleNoseTipV = 124

scaleNoseTipZ = 140

offsetNoseTipV = 106

idNoseBridgeShape = 55

scaleBridgeTipH = 128

offsetBridgeTipZ = 139

[Mouth]

idMouthUpLipLine = 80

idMouthMidLipLine = 77

idMouthDownLipLine = 83

thickUpLip = 108

thickDownLip = 101

scaleMouthH = 81

offsetMouthV = 115

offsetMOuthZ = 128

idMouthTex = 52

offsetCornerOfMouthSpecial = 128

scaleMouthH2 = 81

offsetCornerOfMouthSpecial2 = 128

[Ear]

idEarShape = 60

scaleEar = 120

offsetEarV = 128

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